Damage Equation:
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The Damage Equation calculates the final damage output by considering base damage, multipliers, and mitigation factors. It provides a fundamental framework for understanding combat mechanics in various systems.
The calculator uses the Damage equation:
Where:
Explanation: The equation accounts for the fundamental relationship between base damage, amplifying factors, and defensive reductions.
Details: Accurate damage estimation is crucial for game balancing, combat strategy, and system design in games and simulations.
Tips: Enter base damage, multipliers, and mitigation values. All values must be positive numbers for accurate calculations.
Q1: What if mitigation exceeds the amplified damage?
A: The result will be zero or negative, indicating no effective damage was dealt.
Q2: How are multiple multipliers handled?
A: All multipliers should be combined into a single value (multiply them together) before input.
Q3: Does this account for critical hits?
A: Critical hit modifiers should be included in the multipliers value.
Q4: What about percentage-based mitigation?
A: Percentage mitigation should be converted to absolute values before input.
Q5: Can this be used for healing calculations?
A: Yes, by treating healing as negative damage and mitigation as resistance to healing.